\\\ PAIN-TO-WIN ///
​A hostile, decaying prison-world built like a meat grinder. You kill people willing to go further than others.
You grow stronger only by increasing your capacity for harm. The story ends in death, with no redemption.
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A system built on violence, organ trade, and routine brutality. Inmates, dealers, and contractors operate as parts of the same mechanism.
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Fragmented non-linear world structure. Wandering, detours, dead ends. Some paths loop back. Others lead nowhere. Nothing guides forward.
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Hostile combat. The environment degrades alongside the subject. Rooms fill with debris, blood, and bodies. Clarity is not guaranteed.
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Interactions with NPCs: inmates, cultists, dealers, and other human waste. Talk, trade, ignore, or kill.
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Each weapon has its own way to harm.
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Perks and upgrades come from extraction, trade, and brain surgery.

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